Showing posts with label Plot. Show all posts
Showing posts with label Plot. Show all posts

Monday, 10 October 2011

Three Ps in a Plot

by Anne Stormont

A finished novel is a work of art. The writer is an artist whose medium is language and whose artefact is a story. The story is what the reader interacts with, what the reader experiences. The story is a journey from A to B - or indeed, C to E via B, A then D - it can be non-linear, circular, long or short. But story is NOT plot.

Plot is an element of the writer’s craft. Plotting is a technical skill. A technically sound plot will not only ensure the reader arrives at journey’s end, but that they will get the most out of the experience. The successful plot needs Perspective, Possibilities and Pauses.

There is an assertion often made by tutors of writing that there are only seven basic plots in novel writing. You might dispute the precise number, but it’s probably fair to assume it’s a relatively small, finite amount. So, in order to produce a novel that is fresh and original, the writer’s choices as regards the permutations, dynamics and interaction of the ‘Three P’s’ are crucial.

I feel a metaphor coming on. I have a friend who is a hill-walking and mountaineering guide. When preparing to lead a party of walkers or climbers, she has to think about navigating and route-finding for the expedition. The start and end points of the trip are fixed and every mountain will have its own story to tell its visitors. But the guide must choose whether to navigate from north or south, whether to turn east or west at some point and must keep checking along the way that the bearings are true. Navigation decisions give a particular perspective. Then there are the route finding possibilities - will she lead the party along a well worn path, will she take a new, unexplored line, will she take them over rough or easy terrain? And finally - where will the rest points, viewpoints and possible side trips occur?

So author as tour guide - it works for me.

When plotting, the writer chooses the perspective from which the reader will view the story. The narration provides the map, compass and waymarkers - and may well leave some decisions and interpretations to the reader. The author will also provide intriguing possibilities as to where the path is heading, there will be some satisfying predictability and some unforeseen twists. And there may well be pauses - places to reflect, to look back, to study the horizon before pressing on.


All these decisions will be crucial for how the reader experiences the story. The plot lines determine how the artefact of the story is revealed. Anyone can tell a story - but only an artist can show it in its best and most intriguing light - and that is down to the ‘Three P’s’.  

Scripts: Plot, Rinse and Repeat

 by Ola Zaltin

Once upon a time, on a dark and stormy night, in a galaxy far, far away...

...a story began. Probably, this ur-story began around a camp-fire, and probably because someone died. (This was some millennia before Celebrity Big Brother, mind) Someone had died and to explain the inexplicable, a person close to the deceased started telling the story of who he, or she, was: what they did in this life and where they went in the hereafter.

Thus; religion and story-telling became inextricably intertwined. A dual, Manichean, universe evolved that would influence most world religions to describe an everlasting storyline of good vs evil.

To make the legends that developed into story clearly recognizable as tales of woe, wonder and mystery, a formula began to develop: It was a dark and stormy night - There was once a - ‘Twas the year of - Etc.  Stories started taking on a certain form, a template, if you like. There was a hero. There was an adversary. But most of the time we already knew the outcome. The good guy would climb up to sit at God almighty’s side. The other fella would wash his hands in eternity: The hero would overcome all the obstacles, the adversary would vanish in a fiery pit.

This is where plot begins. Joseph Campbell was the great old man who synthesised millennia of story-telling into “The hero with a thousand faces” (1949) and it became a seminal work, with the later “The Power of Myth” (1988) seriously bringing him to Hollywood’s attention. Because if it’s something Hollywood has been looking for since Day One, it’s the answer to this question: what is the recipe for a block-buster  money-making mega-hit? How do you make tons of cash on stories. Later on, Christopher Vogler would distill Campbell’s work into the now legendary “The Writer’s Journey: Mythic structure for writers.” (1992), which was exclusively aimed at screenwriters.

Although this article isn’t about Vogler’s book,  I dare you, dear reader, to check it out on Wikipedia and not laugh out loud when you recognize exactly all the steps of the Hero’s Journey, being portrayed in film after film from Hollywood ever since Star Wars (George Lucas was a huge fan of Campbell), to now almost any modern crime, drama, rom-com or action film.

Basically, scripts set up a question-mark in the beginning: Will the detective find the killer? Will the boy get the girl? (When watching both of these genres - romantic comedy/drama action - note how after the last denouement, either romantic or dramatic, not very many seconds of film are left. I.e. The guy finally gets the girl? End of story. The Detective captures/kills the killer? End of story. Both plot engines - the question marks set up at the beginning of the story are null and void the second they are answered - and our interest fades faster than you can spell THE END)

I’ve previously mentioned it, but I’ll gladly be a repetitve old bore: character is plot. The main-character must take action. Action is forward momentum and action defines character - and so - plot. Imagine, if you will, a young American dreamer sitting on his room writing endlessly on his blog about his dream to become an action-hero, kick bad-guys’ asses and getting the girl. And that’s all he does. Nothing else.

Now, imagine the same set-up, but the guy making his own costume and walking out on the streets to become a super-hero. However, the first thing that happens is he gets brutally stabbed in the stomach by punks - then hit by a car. (Goal, Action: Twist). That was the opening of Kick-Ass, if you hadn’t noticed.
Because in the world of  formulaic film, you’ve got to have a plot-point 1: the first serious turning-point of the story. I think of it as throwing a  king hell-size spanner into the motor we just got humming smartly along. Something that seriously alters the course of the story.

In Four Weddings and a Funeral, e.g,  this would be the second wedding, when Carrie introduces her fiancée to Charles, dashing his romantic hopes, and spinning the story into unexpected waters.
I’ll refrain from getting into the mid-point the second plot-point and the possibility of a four-act structure and the mid-act ”pinches” of Syd Field and whatnot. Life’s too short. (And my word-count is headed for the moon.)

 As for the outcome in both films: the characters overcome insurmountable adversity and get the girl. Not surprised? This is probably because there is such a beautiful wonderness as Suspension of Disbelief. And without it, film-making would be dead in the water.

These three words mean that although we know that Bruce Willis is an actor and acting in a fiction recorded on celluloid  and reading from a script;  if it’s done well enough, we’ll still sit on the edge of our seats. Will he survive the 101 guys with machine-guns after him in a highscraper? Oh Willis, will you make it? Yippee-kay-yeee motherfucker!! (He does.)

We instinctively buy into this ancient sense of community around the warm camp-fire light. “Let me tell you a story,” and we hunker down and we hush up and we point our bright eyes to the story-teller and our bushy tails into the cold dark night and share stories. In kids this is very pronounced. When my niece Filippa wants to hear Where the wild things are read for the umpteenth time that day - nevermind week - she’s displaying the same instinct we grown-ups have as well (albeit we think we disguise it better).  For  there is something strangely satisfying about knowing the outcome of a story.

This, to me, is the central role of plot: an exciting question-mark set up to be answered, a sense of forward propulsion, astounding and unexpected things throwing us off track, coupled with the age-old safeness of suspension of belief and the the knowledge that at least here, within this story, we can rely on that all will end well.

Don’t Lose the Plot

Creative Writing with Sarah Bower


OK, it’s a hint on the imperial side, but Rudyard Kipling inscribed a little ditty to define plot. Plot, he said, was a band of ‘six honest serving men’ and
Their names are What and Why and When And How and Where and Who.

I dare say most readers of this magazine live perfectly adequately without any serving men (serving women, on the other hand, raising a whole new argument which has no place here). There are contemporary writers and theorists of the novel who would contend that the novel can live equally well without a plot. David Markson, for example, famously wrote non-linear, discontinuous narratives which are classified as ‘postmodern novels’. However, he entitled one of these This Is Not A Novel, thus begging the question, however ironically, whether or not a plotless narrative can be defined as a novel.

That said, however, the popular novel remains a predominantly plot driven form. The extraordinary success of a novelist like Dan Brown illustrates the pre-eminence of plot over skilful characterisation, atmospheric scene-setting or plausible dialogue. Plot, therefore, you must, if you wish to sell books. Kipling would have found it difficult to conceive of civilised living without servants. The novelist who wants to make any kind of living at all must learn to plot.

Plot is Janus-faced. On the one hand, it is something we do almost intuitively. We are hard-wired for storytelling. From the point in our distant past when we first learned to make fires and gather round them to cook and keep warm, we have passed the time by telling stories. The hunter arrives home as darkness falls and what he narrates, while the meat is roasting, is not that which is mundane or reflects badly on his prowess but the exciting, the dangerous, the heroic. It’s not the humble creatures he caught and killed that count, but the battle he had with the sabre-tooth to get them or the big fish that got away. From the outset, we have reordered and edited the facts to improve the story.

On the other hand, as Guy Saville, a recent interviewee in this magazine, has written, ‘writing is as much to do with logical deduction as it is with inspiration’ . New students frequently come to my novel writing classes saying they have a great idea for a novel, they have written maybe ten or twenty pages and then run out of steam. This is almost always because they have failed to appreciate the importance of planning. Unlike a short story, which tends to be an examination of a single theme or situation, a novel is a complex structure involving many characters, multiple storylines, an extended chronology and a range of different settings. It is absolutely impossible for the writer to hold all this in her mind without mapping the novel out so she knows where she is going.

This is the process we know as plotting, and, as it is the least conventionally ‘artistic’ part of the creative work, it often frustrates the beginning novelist. The conventional novel is constructed around a spine of Aristotelian causality. As E. M. Forster puts it in Aspects of the Novel , ‘the king dies, then the queen dies’ is a story; ‘the king dies, then the queen dies of grief’ is a plot - the king’s death causes the queen’s death. This is where you need to begin when devising a plot. Its spine will consist of a series of causally linked events which carry the principal characters on their journey of discovery and self-revelation.

On its own, however, this kind of structure would quickly become boring. The next phase of the plan must be to set up obstacles which will throw the characters off-course and delay, inhibit, or even reverse, their progress. Now you are beginning to introduce narrative tension to your work. You have shown what your characters have to achieve, and then blocked their path so readers become anxious as to whether or not they will succeed. As long as you have created engaging characters, this uncertainty will be a major factor in hooking your readers and keeping them interested.

At this stage, we are still working with a linear chronology. One event leads to another in a conventionally logical way, and the only disruption is a series of hurdles you have erected around the track to provide a bit of excitement. But the novel is more than this, surely. The novel is an illusion, a sleight of hand whereby the reader is duped into believing mere words on the page constitute a concrete world. To succeed in creating this illusion, we must add a depth of perspective to the narrative. We achieve this by devising minor characters and giving each of them a storyline which feeds into the main spine of the story. Imagine a fish skeleton, with the fish’s spine being your main plotline and all the smaller bones feeding into it being the sub-plots which you build around the minor characters, gradually bringing all these together as you approach the novel’s climax.

According to Robert McKee , a plot consists of five parts:
•      The inciting incident
•      Progressive complications
•      Crisis (the DECISION which brings about the climax)
•      Climax (brings about IRREVERSIBLE CHANGE)
•      Resolution

To a greater or lesser extent, you can break down each chapter and even each scene in the same way - as if your plot was a verbal cauliflower! The inciting incident is that which radically upsets the balance of the protagonist’s life. The rest of the novel charts her/his struggles to regain that balance. The climax is the major turning point, induced by the crisis. The resolution can involve either the balance being restored or the protagonist coming to terms with a changed environment. Whatever the resolution, the protagonist must have gone on a journey. This may be physical as well as intellectual and emotional, but need not necessarily be so.

How you plan your novel is your choice. There are writers whose plans are so detailed they are virtually précis’ of the finished work, with only the creative ‘gaps’ (dialogue, scene-setting, description etc.) to be filled in when they begin to write ‘properly’. Others use timelines, spreadsheets, index cards or brainstorms, all tools we tend to associate with activities such as manufacturing or accountancy rather than creative writing. Whatever approach suits you, once you have made a plan, it is a good exercise to test it against McKee’s analysis. If any scene doesn’t contain these elements, you need to ask yourself if you really need it. Will it hold the reader’s interest and carry the action forward? If not, cut it - and you will find this a lot easier to do at the planning stage than when it is a complete and polished miniature masterpiece.

Even if you choose to explore the less-travelled road and challenge the conventional wisdom that the novel is a plotted narrative, you will still need to plan. It is impossible to reveal your intentions to readers unless you can create a pattern for them to interpret. So, however strong the inspiration with which you start, be prepared to plan if you want to be able to carry on past the first wave of enthusiasm and work through those difficult, mundane stages in the process that are the vital mortar between the big, exciting set-piece ‘bricks’.

Further reading